version=2 :if:=false @player.turnto(2) @npc.move(0,2) @battle.setvar(canreceiveexp,0) @battle.starttrainer(quest\tower\knockout\005_1) @player.turnto(0) @npc.move(1,2) @battle.setvar(canreceiveexp,0) @battle.starttrainer(quest\tower\knockout\005_2) @player.turnto(3) @npc.move(2,3) @battle.setvar(canreceiveexp,0) @battle.starttrainer(quest\tower\knockout\005_3) @battle.resetvars @npc.turn(2,3) @npc.move(2,1) @npc.turn(2,1) @register.register(ttowerknockout005) :endif :end