version=2 @storage.set(boolean,thirdperson,) @pokemon.heal @storage.set(string,factory_pokemonstore,) @storage.set(integer,factory_streak,) @storage.set(integer,factory_level,) @storage.set(integer,factory_class,) @text.show(Are you ready to resume~your challenge?) @options.show(Yes,No,End Challenge) :when:Yes @pokemon.clear @pokemon.add() @pokemon.add() @pokemon.add() @register.unregister(temp_factory_endless_streak,int) @register.unregister(temp_factory_endless_level,int) @register.unregister(temp_factory_endless_class,int) @register.unregister(temp_factory_endless_poke1,str) @register.unregister(temp_factory_endless_poke2,str) @register.unregister(temp_factory_endless_poke3,str) @pokemon.calcstats(0) @pokemon.calcstats(1) @pokemon.calcstats(2) @camera.deactivatethirdperson @player.warp(frontier\battlefactory\rental.dat,-1,0.1,2,0) @level.update @npc.warp(0,5,0,3) @player.move(7) @player.turnto(1) @npc.move(0,1) @npc.turn(0,3) @script.start(frontier\battlefactory\endless\beforebattle) :end :When:End Challenge @text.show(Do you really~want to quit?) @options.show(Yes,No) :when:Yes @register.unregister(temp_factory_endless_streak,int) @register.unregister(temp_factory_endless_level,int) @register.unregister(temp_factory_endless_class,int) @register.unregister(temp_factory_endless_poke1,str) @register.unregister(temp_factory_endless_poke2,str) @register.unregister(temp_factory_endless_poke3,str) @script.start(frontier\battlefactory\endless\cancelbattle) :endwhen :endwhen :end