version=2 @text.show(You are currently in room ...~Will you continue with your challenge?) @options.show(Yes,No) :when:No @text.show(Would you like to pause your challenge and resume it later?) @options.show(Yes,No) :when:Yes @player.save @player.quitgame(true) :when:No @text.show(So you want to quit your challenge entirely?) @options.show(Yes,No) :when:Yes @screen.fadeout @player.warp(frontier\battlepike\main.dat,6,0.1,2) @player.turnto(0) @screen.fadein @text.show(Your challenge has ended...*I shall record your results...*We look forward to seeing you on another occasion...) @pokemon.changelevel(0,) @pokemon.changelevel(1,) @pokemon.changelevel(2,) @pokemon.calcstats(0) @pokemon.calcstats(1) @pokemon.calcstats(2) @pokemon.heal @register.unregister(pike_level,int) @register.unregister(pike_class,int) @register.unregister(wildlevel,INT) @register.unregister(pike_room_count_temp,INT) @register.unregister(pike_challenge_level_0,int) @register.unregister(pike_challenge_level_1,int) @register.unregister(pike_challenge_level_2,int) @register.unregister(pike_npc,INT) @register.unregister(pikeroom0,INT) @register.unregister(pikeroom1,INT) @register.unregister(pikeroom2,INT) @register.unregister(pikehintspot,INT) @register.unregister(pikehint,INT) @register.unregister(pikehinted,INT) @register.unregister(wildlevel,INT) @register.unregister(wildspecial,str) @register.unregister(pikelucynext) :when:No :endwhen :endwhen :endwhen :end