version=2 #massive tbd @player.move(0) @npc.move(0,2) @text.show(Congratulations... Now, this way, please...) @screen.fadeout @Player.warp(frontier\battlepike\main.dat,6,0.1,2,0) @camera.reset @level.update @screen.fadein @player.turnto(0) :if:=true @text.show(Congratulations...*You have snatched victory from the Pike Queen and cleared the event...) @storage.set(integer,get_bp,)/14)>) :else @text.show(You have completed the challenge...*I must say... You seem to possess luck in abundance...) @storage.set(integer,get_bp,)/14)>) :endif @text.show(In recognition of your amazing luck, we award you these Battle Points...) @player.addbp() @text.show( got BP!*You now have BP.) @pokemon.changelevel(0,) @pokemon.changelevel(1,) @pokemon.changelevel(2,) @pokemon.calcstats(0) @pokemon.calcstats(1) @pokemon.calcstats(2) @pokemon.heal :if:>_best)> @register.change(battlepike_challenge__best,) @text.show(Congratulations!~You beat your high score.*Your new high score is~ rooms.) :endif @register.change(battlepike_challenge__previous_streak,) :if:m56)>=0 2>_class)> @register.change(battlepike_challenge__class,_class)>+1) :endif @register.unregister(piketype,str) @register.unregister(pike_level,int) @register.unregister(pike_class,int) @register.unregister(wildlevel,INT) @register.unregister(pike_room_count_temp,INT) @register.unregister(pike_challenge_level_0,int) @register.unregister(pike_challenge_level_1,int) @register.unregister(pike_challenge_level_2,int) @register.unregister(pike_npc,INT) @register.unregister(pikeroom0,INT) @register.unregister(pikeroom1,INT) @register.unregister(pikeroom2,INT) @register.unregister(pikehintspot,INT) @register.unregister(pikehint,INT) @register.unregister(pikehinted,INT) @register.unregister(wildlevel,INT) @register.unregister(wildspecial,str) @register.unregister(pikelucynext) @text.show(I shall record your results. Please wait...) @player.save @text.show(We look forward to seeing you on another occasion...) @storage.clear :end