version=2 @Text.Show(Where the luck of trainers~is put to the test...*Welcome to the Battle Pike...*I am your guide to~the Battle Pike...*Would you like to take~the Battle Choice Challenge?) @Options.Show(Yes,No) :when:Yes @player.save @sound.play(Save) @text.show(~saved the game.) @storage.set(boolean,thirdperson,) :if:>3 @Text.Show(Please remove -3)> Pokémon~from your party.) @Screen.StorageSystem :else :if:3> @text.show(Please add )> Pokémon~to your party.) @screen.storagesystem :endif :endif :if:=false #main stats @register.register(battlepike_challenge_50_class,INT,0) @register.register(battlepike_challenge_50_best,INT,0) @register.register(battlepike_challenge_50_previous_streak,INT,0) @register.register(battlepike_challenge_100_class,INT,0) @register.register(battlepike_challenge_100_best,INT,0) @register.register(battlepike_challenge_100_previous_streak,INT,0) @register.register(frontier_battlepike_challenge_values_created) :endif @storage.set(integer,pike_streak,0) @storage.set(boolean,pike_brain,false) :if:=3 =3 @text.show(You have the choice of two cources, Level 50 and Open Level.~Which will you challenge?) @options.show(Lv. 50,Lv. 100,Cancel) :when:Lv. 50 @register.register(pike_level,int,50) @register.register(pike_class,int,) @register.register(wildlevel,INT,46) @register.register(pike_room_count_temp,INT,) :when:Lv. 100 @register.register(pike_level,int,100) @register.register(pike_class,int,) @register.register(wildlevel,INT,96) @register.register(pike_room_count_temp,INT,) :when:Cancel @Text.Show(We look forward to seeing~you on another occasion...) :endscript :endwhen @pokemon.heal @register.register(pike_challenge_level_0,int,) @register.register(pike_challenge_level_1,int,) @register.register(pike_challenge_level_2,int,) @register.register(pike_npc,INT,5) @register.register(pikeroom0,INT,0) @register.register(pikeroom1,INT,0) @register.register(pikeroom2,INT,0) @register.register(pikehintspot,INT,0) @register.register(pikehint,INT,0) @register.register(pikehinted,INT,0) @register.register(wildlevel,INT,0) @register.register(wildspecial,str,{"Pokemon"«356»}{"OriginalNumber"«-1»}{"Gender"«0»}{"EggSteps"«0»}{"Item"«0»}{"ItemData"«»}{"NickName"«»}{"Level"«»}{"OT"«00000»}{"Ability"«46»}{"Status"«»}{"Nature"«23»}{"CatchLocation"«Battle Pike»}{"CatchTrainer"«Lucy»}{"CatchBall"«5»}{"CatchMethod"«annoyed»}{"Friendship"«70»}{"isShiny"«0»}{"Attack1"«261»}{"Attack2"«212»}{"Attack3"«92»}{"Attack4"«325»}{"EVs"«88§84§84§84§84§84»}{"IVs"«22§22§22§22§22§22»}{"AdditionalData"«»}) @register.unregister(pikelucynext) @Pokemon.changelevel(0,) @Pokemon.changelevel(1,) @Pokemon.changelevel(2,) @pokemon.calcstats(0) @pokemon.calcstats(1) @pokemon.calcstats(2) @pokemon.heal @Text.Show(Well, now you are~prepared.) @script.start(frontier\battlepike\challenge\intro_walk) :else :if:>3 >3 @Text.Show(It seems you have~too many Pokémon.*Please come see me when~you are ready...) :else @Text.Show(It seems you have~too few Pokémon.*Please come see me when~you are ready...) :endif :endif :when:No @Text.Show(We look forward to seeing~you on another occasion...) :endwhen :end