The building itself: {"EntityField"{ENT[{"Size"{intArr[1,1]}}{"Scale"{sngArr[2,2,2]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[14,-0.5,0]}}{"TexturePath"{str[BarkTown]}}{"Textures"{recArr[[64,0,16,16]]}}{"TextureIndex"{intArr[0,0]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"ModelPath"{str[Models\BattlePike\BattlePike]}}{"Rotation"{int[0]}}]}} Entrance: {"Entity"{ENT[{"EntityID"{str[SlideBlock]}}{"Position"{sngArr[2,0,0]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[0,0,16,16]]}}{"TextureIndex"{intArr[-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1]}}{"Collision"{bool[1]}}{"ModelID"{int[2]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[1]}}]}} {"Floor"{ENT[{"Size"{intArr[2,1]}}{"Position"{intArr[3,1,0]}}{"TexturePath"{str[Village]}}{"Texture"{rec[32,48,16,16]}}{"Visible"{bool[0]}}]}}