Namespace Items.Medicine Public Class PewterCrunchies Inherits MedicineItem Public Overrides ReadOnly Property IsHealingItem As Boolean = True Public Overrides ReadOnly Property Description As String = "Pewter City's famous crunchy snack. They can be used to heal all status conditions of a single Pokémon." Public Overrides ReadOnly Property PokeDollarPrice As Integer = 250 Public Sub New() _textureRectangle = New Rectangle(96, 312, 24, 24) End Sub Public Overrides Sub Use() If CBool(GameModeManager.GetGameRuleValue("CanUseHealItem", "1")) = False Then Screen.TextBox.Show("Cannot use heal items.", {}, False, False) Exit Sub End If Dim selScreen = New PartyScreen(Core.CurrentScreen, Me, AddressOf Me.UseOnPokemon, "Use " & Me.Name, True) With {.Mode = Screens.UI.ISelectionScreen.ScreenMode.Selection, .CanExit = True} AddHandler selScreen.SelectedObject, AddressOf UseItemhandler Core.SetScreen(selScreen) End Sub Public Overrides Function UseOnPokemon(ByVal PokeIndex As Integer) As Boolean Dim Pokemon As Pokemon = Core.Player.Pokemons(PokeIndex) If Pokemon.Status = P3D.Pokemon.StatusProblems.Fainted Then Screen.TextBox.reDelay = 0.0F Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is fainted!", {}) Return False Else If Pokemon.Status <> P3D.Pokemon.StatusProblems.None Or Pokemon.HasVolatileStatus(P3D.Pokemon.VolatileStatus.Confusion) = True Then Pokemon.Status = P3D.Pokemon.StatusProblems.None If Pokemon.HasVolatileStatus(P3D.Pokemon.VolatileStatus.Confusion) = True Then Pokemon.RemoveVolatileStatus(P3D.Pokemon.VolatileStatus.Confusion) End If Screen.TextBox.reDelay = 0.0F Dim t As String = Pokemon.GetDisplayName() & "~gets healed up!" t &= RemoveItem() SoundManager.PlaySound("Use_Item", False) Screen.TextBox.Show(t, {}) PlayerStatistics.Track("[17]Medicine Items used", 1) Return True Else Screen.TextBox.reDelay = 0.0F Screen.TextBox.Show(Pokemon.GetDisplayName() & "~is fully healed!", {}, True, True) Return False End If End If End Function End Class End Namespace