Public Class HalfDiagonalWallModel Inherits BaseModel Public Sub New() Me.ID = 18 Dim vertexData = New VertexPositionNormalTexture() { New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'AB New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 0.0)), 'CD New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'AB New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 1.0)), 'F New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'AB New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 0.0)), 'CD New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'AB New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'H New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.5), New Vector3(0, 0, -1), New Vector2(1.0, 1.0)) 'F } Setup(vertexData) End Sub End Class