Namespace BattleSystem.Moves.Normal Public Class Safeguard Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 219 Me.OriginalPP = 25 Me.CurrentPP = 25 Me.MaxPP = 25 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Beauty Me.Name = "Safeguard" Me.Description = "The user creates a protective field that prevents status problems for five turns." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.AllOwn Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = True Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = True Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim guard As Integer = BattleScreen.FieldEffects.OwnSafeguard If own = False Then guard = BattleScreen.FieldEffects.OppSafeguard End If If guard = 0 Then If own = True Then BattleScreen.FieldEffects.OwnSafeguard = 5 BattleScreen.BattleQuery.Add(New TextQueryObject("Your team became cloaked in a mystical veil!")) Else BattleScreen.FieldEffects.OppSafeguard = 5 BattleScreen.BattleQuery.Add(New TextQueryObject("The other team became cloaked in a mystical veil!")) End If Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace