version=2 @npc.turn(0,3) @npc.move(0,1) @npc.turn(0,0) @npc.move(0,3) @npc.turn(0,1) @npc.move(0,3) @npc.turn(0,0) @npc.move(0,3) @camera.deactivatethirdperson @player.turn(3) @player.move(3) @player.turnto(3) @player.move(2) @player.turnto(2) @player.move(1) @player.warp(frontier\battlefactory\rental.dat,6,0.1,-1) @level.update @npc.warp(0,6,0,2) @npc.turn(0,3) @level.update @player.move(2) @player.turnto(3) @player.move(1) @player.turnto(2) @player.move(1) @player.turnto(1) @text.show(You defeated opponent~no..) :if:=7 :then :if:<2 :then @register.change(battlefactory_challenge__class,+1)>) :endif @register.change(battlefactory_challenge__previous_streak,)>) :endif @storage.set(integer,factory_class,_class)>) @storage.set(integer,previous_streak,_previous_streak)>) :if:=21 =false =42 =false :then @storage.set(boolean,factory_brain,true) @script.start(frontier\battlefactory\challenge\rent) @script.start(frontier\battlefactory\challenge\beforebattle) :else :if:=7 :then @script.start(frontier\battlefactory\challenge\won7) :else @storage.set(boolean,factory_brain,false) @script.start(frontier\battlefactory\challenge\rent) @script.start(frontier\battlefactory\challenge\beforebattle) :endif :endif :end