version=2 @text.show(Now, you can prepare~for the next battle.*Would you like to~rent new Pokémon?) @options.show(Yes,No) :when:Yes @storage.set(string,factory_storep1,) @storage.set(string,factory_storep2,) @storage.set(string,factory_storep3,) @storage.set(boolean,rented_1,false) @storage.set(boolean,rented_2,false) @storage.set(boolean,rented_3,false) @pokemon.clear @pokemon.add(,)>) @pokemon.add(,)>) @pokemon.add(,)>) @pokemon.select(1) :if:>-1 :then @storage.set(string,factory_add1,)>) @pokemon.cry()>) @pokemon.remove() @storage.set(boolean,rented_1,true) @text.show(Do you want to rent~another one?) @options.show(Yes,No) :when:Yes @pokemon.select(1) :if:>-1 :then @storage.set(string,factory_add2,)>) @pokemon.cry()>) @pokemon.remove() @storage.set(boolean,rented_2,true) @text.show(Do you want to rent~the last one?) @options.show(Yes,No) :when:Yes @pokemon.select(1) :if:>-1 :then @storage.set(string,factory_add3,)>) @pokemon.cry()>) @pokemon.remove() @storage.set(boolean,rented_3,true) :endif :endwhen :endif :endwhen :endif @pokemon.clear @pokemon.add() @pokemon.add() @pokemon.add() :if:=true :then @pokemon.add() :endif :if:=true :then @pokemon.add() :endif :if:=true :then @pokemon.add() :endif :if:>3 :then @text.show(You need to remove -3)>~Pokémon from your party~in order to continue.) @pokemon.select @pokemon.remove() :if:>3 :then @pokemon.select @pokemon.remove() :endif :if:>3 :then @pokemon.select @pokemon.remove() :endif :endif @text.show(You may also heal~one of your Pokémon.*Do you want to heal~one Pokémon?) @options.show(Yes,No) :when:Yes @pokemon.select(1) :if:>-1 :then @pokemon.heal() @sound.play(single_heal) :endif :endwhen :when:No @text.show(You may heal~one of your Pokémon.*Do you want to heal~one Pokémon?) @options.show(Yes,No) :when:Yes @pokemon.select(1) :if:>-1 :then @pokemon.heal() @sound.play(single_heal) :endif :endwhen :endwhen :end