version=2 :if:=True =True :end :endif @Sound.play(trhq_alarm,true) @Player.turnto(0) @Text.show(It seems to be~some sort of camera.) @Music.play(johto_rocket_encounter) @npc.Warp(0,6,0,16) @npc.Turn(0,3) @npc.Warp(1,10,0,16) @npc.Turn(1,1) @npc.Move(1,1) @Player.turnto(3) @battle.startTrainer(rocketbase\t1) @register.Unregister(trainer_rocketbase\t1) @npc.Turn(1,3) @npc.Move(1,10) @npc.Move(1,1) @Player.turnto(1) @npc.Warp(1,0,-1,0) @battle.startTrainer(rocketbase\t2) @register.Unregister(trainer_rocketbase\t2) @Register.register(trap5) @Music.play(rHideout) @npc.Turn(0,1) @npc.Move(0,3) @npc.Turn(0,0) @npc.Move(0,5) @npc.Warp(0,0,-1,0) :end