version=2 :if:=true =true =false @npc.warp(3,2,0,3) @npc.warp(4,4,0,3) @npc.warp(5,3,0,2) @player.move(1) @camera.set(0,1,1.45,6.28,-0.25) @level.wait(15) @entity.showmessagebulb(1|3|1|2) @npc.turn(3,2) @npc.turn(4,2) @npc.move(5,1) @music.play(johto_rocket_encounter) @text.show(???: Hey, who are~you and what are you~doing here?*Don't dare disturb our~search, or else...) @level.wait(10) @text.show(???: Prepare for trouble!) @text.show(???: Make it double!) @npc.move(3,1) @text.show(???: To protect the world~from devastation!) @npc.move(4,1) @text.show(???: To unite all peoples~within our nation!) @npc.turn(3,1) @text.show(???: To denounce the~evils of truth and love!) @npc.turn(4,3) @text.show(???: To extend our reach~to the stars above!) @npc.turn(3,2) @text.show(Jessie: Jessie!) @npc.turn(4,2) @text.show(James: James!) @text.show(Jessie: Team Rocket,~blast off at the~speed of light!) @text.show(James: Surrender now,~or prepare to~fight!) @npc.move(5,1) @text.show(Meowth: Meowth!~That's right!) @text.show(.....~.....~.....) @text.show(Jessie: Wait a second,~you look familiar.) @text.show(James: I'm sure I've seen~your face on TV!) @text.show(Meowth: Do you think~you could help us?~We are looking~for our boss, but we've~got no clue!) @text.show(Jessie: All we could track~down was that old radio~he left behind.) @text.show(James: He might be miles~away by now.~How are we supposed to~figure this out?) @text.show(.....~.....~.....) @npc.turn(3,3) @npc.turn(4,1) @text.show(Jessie: A battle club?~Hmmm...) @text.show(James: We might as well~take some time off.) @text.show(Meowth: We can get~stronger to make finding~our boss much easier.~Meowth!) @npc.turn(3,2) @npc.turn(4,2) @text.show(Jessie: It's settled,~then!~We'll fight you there.) @text.show(James: Be prepared for~our impressive power.) @text.show(Meowth: Meowth!~That's right!) @screen.fadeout @level.wait(10) @text.show(Team Rocket's blasting~off again!) @level.wait(10) @sound.play(destroy) @level.wait(10) @npc.remove(3) @npc.remove(4) @npc.remove(5) @npc.unregister(tohjofalls\hideout.dat|3|position|2,-2,3) @npc.unregister(tohjofalls\hideout.dat|4|position|4,-2,3) @npc.unregister(tohjofalls\hideout.dat|5|position|3,-2,2) @level.update @music.play(ilex_forest) @camera.set(0,0.3,1.5,0,-0.34) @level.wait(15) @screen.fadein @register.register(TRTPrematchTalk) :endif :end