version=2 @text.show(It is an old shrine.) :if:=42069 =true =45 =false :if:>5 @text.show(Something seems wrong.*Maybe you should come~back with less Pokémon?) :end :else @script.start(ilex/spiky) :end :endif :endif :if:=false >0 @text.show(The GS Ball is~reacting to the shrine!) :if:>5 @text.show(Something seems wrong.*Maybe you should come~back with less Pokémon?) :end :else @text.show(Place the GS Ball~in the shrine?) @options.show(Yes,No) :when:Yes @camera.reset :if:=1 :then @register.register(shinycelebi) :else @register.unregister(shinycelebi) :endif @camera.set(0,2,3,0,-0.5) @sound.play(enter) @level.wait(50) @entity.showmessagebulb(1|10|1|25) @npc.warp(9,2,0,24) @music.play(kimono) @level.wait(30) @player.turnto(2) @level.wait(30) @player.move(1) @camera.set(0.8,1.5,3,1.15,-0.5) @player.turnto(1) @npc.move(9,2) @npc.turn(9,3) @npc.move(9,7) @text.show(I heard a call echoing through~time. Thus here am I, the~maiden of the shrine.*Who are you and~why are you here?) @npc.turn(9,0) @entity.showmessagebulb(1|9|1|26) @text.show(Oh?*Is that...) @npc.move(9,1) @npc.turn(9,3) @npc.move(9,1) @npc.turn(9,0) @player.turnto(0) @text.show(Is this the GS Ball?!~Such an ancient relic...) @npc.turn(9,2) @text.show(Did you place this here?*Where did you find it?*...*...*I see...*You seem to be a kind~and generous soul!) @battle.starttrainer(ilex\001) @music.play(wind) @pokemon.cry(251) @entity.showmessagebulb(1|10|1|25) @npc.turn(9,0) @text.show(...) @pokemon.cry(251) @npc.turn(9,2) @text.show(Akemi: Do you hear that sound?*Celebi, the voice of the~forest, wishes to meet you!) @npc.turn(9,3) @npc.move(9,1) @npc.turn(9,1) :if:=true :then @npc.wearskin(10,[POKEMON|S]251) @level.update :endif @npc.warp(10,10,0,25) @sound.play(enter) @level.update @pokemon.cry(251) @level.wait(100) @npc.turn(10,0) @level.wait(100) @npc.turn(10,1) @level.wait(100) @npc.turn(10,3) @level.wait(100) @npc.turn(10,2) @pokemon.cry(251) @screen.fadeout @level.wait(15) @screen.fadein @level.wait(15) @pokemon.cry(251) @screen.fadeout @level.wait(15) @screen.fadein @level.wait(15) @screen.fadeout @sound.play(teleport) @player.warp(routes\route22.dat,14,0.1,12,0) @level.update @camera.set(0,0.4,3,1,0) :if:=true :then @npc.wearskin(0,[POKEMON|S]251) @level.update :endif @npc.warp(3,8,0,10) @npc.warp(2,5,0,10) @npc.warp(1,14,0,13) @npc.warp(0,15,0,12) @player.turnto(3) @music.play(RouteMusic7) @screen.fadein @pokemon.cry(251) @level.wait(60) @player.turnto(2) @level.wait(15) @entity.showmessagebulb(1|14|1|13) @npc.turn(1,3) @level.wait(15) @npc.turn(1,1) @level.wait(15) @npc.turn(1,0) @level.wait(15) @text.show(Akemi: Oh, my! This is not~Ilex Forest.*...~Could it be...?) @pokemon.cry(251) @level.wait(10) @text.show(Akemi: Legend has it that~Celebi isn't just a forest~guardian, as it also has~mystical powers to travel~across time.*Let me check your Pokégear~for a second.) @level.wait(15) @text.show(Akemi: That's it. We're three~years in the past!*But why would Celebi do this?) @entity.showmessagebulb(1|14|1|13) @npc.turn(1,1) @text.show(Wait, it seems we're not alone.~What's going on over there?) @npc.move(1,2) @player.turnto(1) @level.wait(30) @camera.set(-2,1.5,-3,1,-0.5) @music.play(wind) @npc.move(3,1) @text.show(: You told me...~you were the number one~in the world!*Are you gonna quit?*What are you going to do now?) @level.wait(30) @npc.turn(2,3) @text.show(...........................*One must acknowledge~one's defeat before he~can move on...*I will go solo... for now...*So that one day I will form~a stronger organization!) @level.wait(30) @text.show(: What aspect~of you was number one?*Gathering so many only to~be defeated by a mere child!*) @level.wait(30) @text.show(Putting together the~potential of many is how~you produce a huge power...~That's what an organization~is...*That's the strength of~an organization!*I failed... to make the best~use of my subordinates'~potential...!*But you shall witness~one day the revival of~me and my Team Rocket!) @npc.move(3,1) @text.show(: I don't~understand you!*You don't make any sense!) @npc.turn(2,1) @text.show(.................~One day, you will understand.) @npc.move(2,3) @npc.turn(2,0) @npc.move(2,4) @npc.turn(2,1) @npc.move(2,1) @npc.turn(2,0) @npc.move(2,3) @sound.play(enter) @level.wait(30) @text.show(: I don't want~to understand you!*I will never become~someone like you.*A coward when you're alone~and acting like a tyrant~when you're in front of~other cowards!*I will become strong!*I will become a stronger~man all by myself!) @npc.move(3,1) @text.show(ALL BY MYSELF!) @camera.set(0,0.4,3,1,0) @music.play(johto_rival_encounter) @npc.turn(3,3) @npc.move(3,5) @entity.showmessagebulb(1|10|1|10) @npc.turn(3,2) @npc.move(3,2) @npc.turn(3,3) @npc.move(3,3) @npc.turn(1,3) @text.show(: ...~What are you staring at?) @npc.move(3,1) @player.setmovement(1,0,0) @player.move(1) @npc.move(0,-1) @npc.turn(3,2) @npc.move(3,1) @npc.turn(1,3) @npc.turn(3,3) @player.turnto(2) @npc.move(3,5) @npc.warp(3,8,-3,10) @npc.move(1,3) @player.turnto(2) @npc.turn(1,0) @text.show(Akemi: What insolence! Why~would he push you like that?*But did you pay attention to~that conversation?~A Team Rocket revival...?~Didn't they disband many~years ago?) @player.turnto(3) @level.wait(30) @pokemon.cry(251) @text.show(Akemi: Oh no, it's happening~again...~It's Celebi's Time Travel!) @screen.fadeout @level.wait(15) @screen.fadein @level.wait(15) @pokemon.cry(251) @screen.fadeout @level.wait(15) @screen.fadein @level.wait(15) @screen.fadeout @sound.play(teleport) @player.warp(tohjofalls\hideout.dat,3,0.1,5,0) @level.update @camera.set(0,1,3.75,5,-0.25) :if:=true :then @npc.wearskin(0,[POKEMON|S]251) @level.update :endif @music.play(ilex_forest) @player.turnto(2) @npc.warp(0,3,0,6) @npc.warp(1,2,0,5) @npc.warp(2,3,0,1) @screen.fadein @npc.turn(1,0) @level.wait(15) @player.turnto(0) @level.wait(30) @player.move(1) @npc.turn(0,3) @npc.move(0,1) @npc.turn(0,0) @npc.move(0,2) @entity.showmessagebulb(1|3|1|1) @npc.turn(2,2) @text.show(...*I don't know why you~have come here.*Anyway, I have to~warn you that this~is not a place for kids~like you.*) @npc.move(1,1) @npc.turn(1,3) @player.turnto(1) @level.wait(30) @text.show(Akemi: Huh?*That's the man we just~saw arguing with the~red-haired boy!) @npc.move(2,1) @player.turnto(0) @level.wait(30) @text.show(You have a certain look...*It reminds me of the~kid who stood in front~of me three years ago...~You have the same eyes...*...*I'm on my way to~Goldenrod City to answer~the call and join my team.~Are you going to get~in my way?) @player.turnto(1) @level.wait(30) @text.show(Akemi: Three years ago...?~Goldenrod City...?) @entity.showmessagebulb(1|2|1|4) @text.show(Could this be the man~Team Rocket was trying~to reach?*Giovanni, their boss?*Hold on, do you hear it?~The radio is saying~something strange!*Team Rocket has occupied the~Radio Tower at Goldenrod City!*It can't be, they've~already been defeated!) @music.play(johto_rocket_encounter) @player.turnto(0) @level.wait(30) @text.show(...~This is the Radio Tower.~This is the Radio Tower.~We are pleased to declare~Team Rocket's revival.~...Giovanni?~...Can you hear us?~We have finally made it!~...) @npc.move(2,1) @text.show(Giovanni: My old~associates need me...*We will not repeat the~failure of three years ago!*Team Rocket will be born again,~and I will rule the world!) @battle.starttrainer(tohjo\Giovanni) @npc.move(2,-1) @npc.turn(2,3) @npc.move(2,2) @text.show(Giovanni: How is this~possible...?*The past three years~have been a waste...?*How can a kid like you~manage to destroy my dream~once again?*The precious dream of~Team Rocket has become~little more than an illusion...) @npc.turn(2,2) @player.turnto(3) @npc.move(2,4) @level.wait(15) @player.turnto(2) @npc.turn(1,2) @npc.turn(0,2) @npc.turn(2,1) @npc.move(2,2) @npc.turn(2,2) @npc.move(2,2) @music.stop @sound.play(enter) @player.move(1) @npc.move(1,1) @npc.move(0,1) @sound.play(shutter) @text.show(...~...~Hey!~Giovanni, please answer us!~I wonder if he is listening~to our broadcast...~...) @level.wait(15) @npc.turn(1,3) @player.turnto(1) @text.show(Akemi: They keep calling for~their boss.*I feel sorry they don't know~he's not coming back.*Wait a second, aren't you~?*...*...) @entity.showmessagebulb(1|2|1|5) @level.wait(30) @text.show(Akemi: You're the one that~stopped the radio tower raid!*I knew there was something~special about you.~You'll be putting an end to~their plans soon enough.*But... if you're still here,~who will defeat Team Rocket?) @npc.turn(0,1) @level.wait(15) @player.turnto(3) @level.wait(15) @pokemon.cry(251) @text.show(Akemi: Not again, we've~had enough of this!*Take us back to our time!) @pokemon.cry(251) @screen.fadeout @level.wait(15) @screen.fadein @level.wait(15) @pokemon.cry(251) @screen.fadeout @level.wait(15) @screen.fadein @level.wait(15) @screen.fadeout @sound.play(teleport) @player.warp(ilexforest.dat,10,0.1,26,0) @level.update @camera.set(0.8,1.5,3,1.15,-0.5) :if:=true :then @npc.wearskin(10,[POKEMON|S]251) @level.update :endif @player.turnto(0) @music.play(ilex_forest) @npc.warp(9,9,0,26) @npc.warp(10,10,0,25) @npc.turn(9,3) @level.wait(30) @screen.fadein @pokemon.cry(251) @level.wait(15) @player.turnto(1) @text.show(Akemi: Ah! Traveling through~time sure feels awkward,~but we're finally back~to our own time.*It was a bizarre adventure,~yet I'm happy all ended well.) @pokemon.cry(251) @player.turnto(0) @text.show(Akemi: Oh, I think Celebi~took quite a liking to you.~It appears to want you as~its trainer.) @pokemon.cry(251) @pokemon.add(251,60,Obtained at,115,Ilex Forest) :if:=true :then @pokemon.setshiny(-1,1) :else @pokemon.setshiny(-1,0) :endif @level.wait(30) @sound.play(success_small) @npc.warp(10,10,-2,25) @text.show( caught~Celebi inside the GS Ball.) @pokemon.rename(last) @item.clearitem(115,1) @register.register(shrinecelebi) @level.wait(30) @player.turnto(1) @text.show(Akemi: I'm sure you'll be~able to explore its full~potential.*As for me, I should be going~as well.*Thanks for the adventure!) @npc.turn(9,1) @npc.move(9,7) @npc.turn(9,0) @npc.move(9,3) @npc.warp(9,2,-2,23) @level.wait(30) @camera.reset @player.achieveemblem(time) :when:No :end :endwhen :endif :endif :end