{"Level"{LEV[{"Name"{str[Open Ocean]}}{"MusicLoop"{str[RouteMusic4]}}{"CurrentRegion"{str[sevii islands]}}{"RegionalForm"{str[alola]}}]}} {"Actions"{LEV[{"CanTeleport"{bool[1]}}{"CanDig"{bool[0]}}{"CanFly"{bool[1]}}{"EnvironmentType"{int[0]}}{"Weather"{int[0]}}{"Lighting"{int[0]}}]}} Water {"EntityField"{ENT[{"Size"{intArr[21,9]}}{"EntityID"{str[Water]}}{"Position"{sngArr[0,-0.25,0]}}{"TexturePath"{str[UnderwaterCave]}}{"Textures"{recArr[[0,16,16,16][48,0,16,16]]}}{"TextureIndex"{intArr[0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"EntityField"{ENT[{"Size"{intArr[21,10]}}{"EntityID"{str[Water]}}{"Position"{sngArr[0,-0.25,11]}}{"TexturePath"{str[UnderwaterCave]}}{"Textures"{recArr[[0,16,16,16][48,0,16,16]]}}{"TextureIndex"{intArr[0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"EntityField"{ENT[{"Size"{intArr[9,2]}}{"EntityID"{str[Water]}}{"Position"{sngArr[0,-0.25,9]}}{"TexturePath"{str[UnderwaterCave]}}{"Textures"{recArr[[0,16,16,16][48,0,16,16]]}}{"TextureIndex"{intArr[0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} {"EntityField"{ENT[{"Size"{intArr[9,2]}}{"EntityID"{str[Water]}}{"Position"{sngArr[12,-0.25,9]}}{"TexturePath"{str[UnderwaterCave]}}{"Textures"{recArr[[0,16,16,16][48,0,16,16]]}}{"TextureIndex"{intArr[0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} Boat: {"Entity"{ENT[{"ID"{int[0]}}{"Scale"{sngArr[2,2,2]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[11.625,-1,12]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[96,0,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0]}}{"Collision"{bool[1]}}{"ModelID"{int[0]}}{"Action"{int[0]}}{"ModelPath"{str[models\boat2\boat]}}{"Rotation"{int[1]}}]}} {"EntityField"{ENT[{"Size"{intArr[10,4]}}{"Visible"{bool[0]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[3,0,11]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[224,32,16,6][224,16,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} Bridge: {"Floor"{ENT[{"Size"{intArr[3,2]}}{"Position"{intArr[9,0,9]}}{"TexturePath"{str[Routes]}}{"Texture"{rec[224,16,16,16]}}{"Visible"{bool[0]}}]}} {"EntityField"{ENT[{"Scale"{sngArr[1,0.25,1]}}{"Size"{intArr[3,2]}}{"EntityID"{str[WallBlock]}}{"Position"{sngArr[9,-0.625,9]}}{"TexturePath"{str[Routes]}}{"Textures"{recArr[[224,32,16,6][224,16,16,16]]}}{"TextureIndex"{intArr[0,0,0,0,0,0,0,0,1,1]}}{"Collision"{bool[0]}}{"ModelID"{int[1]}}{"Action"{int[0]}}{"AdditionalValue"{str[]}}{"Rotation"{int[0]}}]}} Dive: 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{"Shader"{SHA[{"Shader"{sngArr[0.5,0.5,0.5]}}{"Size"{intArr[3,1]}}{"Position"{intArr[9,2,6]}}{"StopOnContact"{bool[1]}}{"ObjectSize"{sngArr[1,1]}}]}} Dont go: {"EntityField"{ENT[{"EntityID"{str[SignBlock]}}{"Size"{intArr[1,21]}}{"Position"{sngArr[-1,0,0]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[16,32,16,16][32,32,16,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[4]}}{"Action"{int[0]}}{"Visible"{bool[0]}}{"AdditionalValue"{str[It's dangerous to go too~far from the boat.]}}{"Rotation"{int[1]}}]}} {"EntityField"{ENT[{"EntityID"{str[SignBlock]}}{"Size"{intArr[21,1]}}{"Position"{sngArr[0,0,-1]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[16,32,16,16][32,32,16,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[4]}}{"Action"{int[0]}}{"Visible"{bool[0]}}{"AdditionalValue"{str[It's dangerous to go too~far from the boat.]}}{"Rotation"{int[0]}}]}} {"EntityField"{ENT[{"EntityID"{str[SignBlock]}}{"Size"{intArr[1,21]}}{"Position"{sngArr[21,0,0]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[16,32,16,16][32,32,16,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[4]}}{"Action"{int[0]}}{"Visible"{bool[0]}}{"AdditionalValue"{str[It's dangerous to go too~far from the boat.]}}{"Rotation"{int[1]}}]}} {"EntityField"{ENT[{"EntityID"{str[SignBlock]}}{"Size"{intArr[21,1]}}{"Position"{sngArr[0,0,21]}}{"TexturePath"{str[Cherrygrove]}}{"Textures"{recArr[[16,32,16,16][32,32,16,16]]}}{"TextureIndex"{intArr[0,0,1,1,1,1,0,0,1,1]}}{"Collision"{bool[1]}}{"ModelID"{int[4]}}{"Action"{int[0]}}{"Visible"{bool[0]}}{"AdditionalValue"{str[It's dangerous to go too~far from the boat.]}}{"Rotation"{int[0]}}]}} NPC: {"NPC"{NPC[{"Position"{sngArr[10,0,10]}}{"TextureID"{str[32]}}{"ID"{int[0]}}{"Name"{str[GymGuy]}}{"Action"{int[1]}}{"AdditionalValue"{str[faraway\dockhand]}}{"Rotation"{int[0]}}{"Movement"{str[Still]}}{"MoveRectangles"{recArr[]}}]}} Backdrops: {"Backdrop"{BAC[{"Position"{sngArr[-100.5,-0.8,-100.5]}}{"Size"{intArr[220,220]}}{"Rotation"{sngArr[0,0,0]}}{"Type"{str[Water]}}{"TexturePath"{str[Village]}}{"Texture"{rec[32,48,16,16]}}]}}