version=2 @camera.set(0,1.3,2,6.28,-0.8) @entity.showmessagebulb(1|10|1|25) @pokemon.cry(172) @music.play(show_me_around) @level.wait(30) @player.turnto(3) @npc.warp(25,11,0,24) @npc.move(25,1) @npc.turn(25,1) @text.show(It's a Pichu...!*One of its ears is spiky!) @pokemon.cry(172) @level.wait(20) @npc.warp(26,4,0,26) @npc.move(26,2) @player.turnto(2) @player.move(1) @npc.move(25,1) @npc.turn(25,2) @player.turnto(1) @npc.move(26,3) @text.show(Hey, hey!*Be careful around~that shrine!*People are said to go~missing after messing~around here.*Some suspect a Pokémon is~behind all of this.) @entity.showmessagebulb(1|9|1|26) @npc.turn(26,0) @npc.move(26,1) @camera.set(0.8,1.5,3,1.15,-0.5) @player.turnto(0) @npc.turn(26,3) @npc.turn(25,1) @text.show(Ah, this must be the~Spiky-Eared Pichu that~wanders through the forest.*But it seems so unusually~full of energy...) @npc.turn(25,2) @entity.showmessagebulb(5|10|1|25) @pokemon.cry(172) @level.wait(30) @text.show(Oh, it seems like it~was friends with your~Pokémon in days gone by.*It must be very happy to~finally reunite with him.) @pokemon.cry(172) @text.show(Now it wants to join your~party, give it a chance!) @pokemon.cry(172) @level.wait(15) @npc.turn(26,2) @camera.set(0,1.3,2,6.28,-0.8) @npc.move(26,1) @player.turnto(1) @npc.turn(26,3) @text.show(Here it is, young~trainer, I'll give you~this Pokéball from~my olden days.*Don't worry, it's~still in good condition.) @player.turnto(0) @register.register(spiky) @pokemon.cry(172) @pokemon.add(172,50,Obtained at,161,Ilex Forest,0,,0,0) @pokemon.setadditionalvalue(-1,spiky-eared) @pokemon.setgender(-1,1) @pokemon.clearattacks(-1) @pokemon.addattack(-1,231) @pokemon.addattack(-1,207) @pokemon.addattack(-1,344) @pokemon.addattack(-1,220) @pokemon.reloadall @sound.play(success_small,1) @text.show(Spiky-Eared Pichu has~joined your party!) @pokemon.rename(last) @npc.warp(25,11,-2,24) @level.update @level.wait(15) @player.turnto(1) @text.show(Being friends with it~should make it happy,~take good care of it!) @npc.turn(26,1) @npc.move(26,7) @npc.turn(26,0) @npc.move(26,2) @level.wait(15) @npc.warp(26,4,-2,26) @level.update @music.play(ilex_forest) @level.wait(15) @camera.reset :end