version=2 :if:=false @register.register(selphpokenum,int,0) :endif @text.show(Selphy: Oh?~Do I know you from somewhere?*Oh, but that doesn't matter.) :if:=false @register.change(selphpokenum,) @text.show(I am exquisitely bored.*Please, hear my wish.*I wish to see a Pokémon.~A darling )>.*I want to see one~right away. Please, make~my wish come true.) @register.registertime(selphgofetch,30,minute) :end :endif :if:)>=true @text.show(Oh, my gracious.*That must be the )>~you caught for me.*Giggle...~I see a resemblance to you.*Thank you so kindly.*... ... ... ... ... ...*Is something the matter?*You may leave.*... ... ... ... ... ...*Oh, fine.~I understand now.*SEBASTIAN!!*I need you here this~instant!) @npc.warp(2,3,0,0) @level.update @npc.turn(0,0) @text.show(Butler: Yes my lady.*Selphy: See to it that~this person is given a token~of appreciation.*Butler: I shall do as you~bid, my lady.) @npc.move(2,1) @npc.turn(2,1) @npc.move(2,3) @npc.turn(2,2) @npc.warp(1,2,0,3) @npc.remove(0) @npc.move(2,2) @npc.turn(2,3) @text.show(Butler: I sincerely~thank you for pleasing~Lady Selphy.*Please accept this~as her thanks...) @register.unregister(selphgofetch,time) :select: :when:0 @Item.give(36,1) @Item.messagegive(36,1) :when:1 @Item.give(189,1) @Item.messagegive(189,1) :when:2 @Item.give(174,1) @Item.messagegive(174,1) :when:3 @Item.give(110,1) @Item.messagegive(110,1) :when:4 @Item.give(111,1) @Item.messagegive(111,1) :when:5 @Item.give(173,1) @Item.messagegive(173,1) :when:6 @Item.give(174,1) @Item.messagegive(174,1) :when:7 @Item.give(131,1) @Item.messagegive(131,1) :when:8 @Item.give(132,1) @Item.messagegive(132,1) :when:9 @Item.give(149,1) @Item.messagegive(149,1) :when:10 @Item.give(174,1) @Item.messagegive(174,1) :when:11 @Item.give(32,1) @Item.messagegive(32,1) :endwhen :end :else @text.show(I wish to see a Pokémon.~A darling )>.*I want to see one~right away. Please, make~my wish come true.) :end :endif :end