Namespace BattleSystem.Moves.Fighting Public Class SuperPower Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fighting) Me.ID = 276 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 120 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = "Superpower" Me.Description = "The user attacks the target with great power. However, it also lowers the user's Attack and Defense." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Attack", 1, "", "move:superpower") BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", 1, "", "move:superpower") End Sub End Class End Namespace