Namespace BattleSystem.Moves.Flying Public Class SkyAttack Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Flying) Me.ID = 143 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 140 Me.Accuracy = 90 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = "Sky Attack" Me.Description = "A second-turn attack move where critical hits land more easily. It may also make the target flinch." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = True Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.MultiTurn Me.EffectChances.Add(30) End Sub Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim SkyAttack As Integer = BattleScreen.FieldEffects.OwnSkyAttackCounter If own = False Then SkyAttack = BattleScreen.FieldEffects.OppSkyAttackCounter End If If SkyAttack = 0 Then Return False Else Return True End If End Function Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim SkyAttack As Integer = BattleScreen.FieldEffects.OwnSkyAttackCounter If Own = False Then SkyAttack = BattleScreen.FieldEffects.OppSkyAttackCounter End If If SkyAttack = 0 Then Me.FocusOppPokemon = False Else Me.FocusOppPokemon = True End If End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If Own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim skyattack As Integer = BattleScreen.FieldEffects.OwnSkyAttackCounter If Own = False Then skyattack = BattleScreen.FieldEffects.OppSkyAttackCounter End If If Not p.Item Is Nothing Then If p.Item.Name.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Sky Attack!", "move:skyattack") = True Then skyattack = 1 End If End If End If If skyattack = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " became cloaked in a harsh light!")) If Own = True Then BattleScreen.FieldEffects.OwnSkyAttackCounter = 1 Else BattleScreen.FieldEffects.OppSkyAttackCounter = 1 End If Return True Else If Own = True Then BattleScreen.FieldEffects.OwnSkyAttackCounter = 0 Else BattleScreen.FieldEffects.OppSkyAttackCounter = 0 End If Return False End If End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnSkyAttackCounter = 0 Else BattleScreen.FieldEffects.OppSkyAttackCounter = 0 End If End Sub Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim SkyAttack As Integer = BattleScreen.FieldEffects.OwnSkyAttackCounter If own = False Then SkyAttack = BattleScreen.FieldEffects.OppSkyAttackCounter End If If SkyAttack = 0 Then Return False Else Return True End If End Function Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnSkyAttackCounter = 0 Else BattleScreen.FieldEffects.OppSkyAttackCounter = 0 End If End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) If Core.Random.Next(0, 100) < Me.GetEffectChance(0, own, BattleScreen) Then BattleScreen.Battle.InflictFlinch(Not own, own, BattleScreen, "", "move:skyattack") End If End Sub End Class End Namespace