Namespace BattleSystem.Moves.Water Public Class RainDance Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Water) Me.ID = 240 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Tough Me.Name = "Rain Dance" Me.Description = "The user summons a heavy rain that falls for five turns, powering up Water-type moves." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.All Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim turns As Integer = BattleCalculation.FieldEffectTurns(BattleScreen, own, Me.Name.ToLower()) BattleScreen.Battle.ChangeWeather(own, own, BattleWeather.WeatherTypes.Rain, turns, BattleScreen, "It started to rain!", "move:raindance") End Sub End Class End Namespace