Namespace BattleSystem.Moves.Psychic Public Class Rest Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Psychic) Me.ID = 156 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = "Rest" Me.Description = "The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.Self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = True Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = True Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Healing Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim fails As Boolean = False Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If Dim status As Pokemon.StatusProblems = p.Status Dim healBlock As Integer = BattleScreen.FieldEffects.OwnHealBlock If own = False Then healBlock = BattleScreen.FieldEffects.OppHealBlock End If If healBlock > 0 Then fails = True Else If p.HP >= p.MaxHP Then fails = True Else If BattleScreen.Battle.InflictSleep(own, own, BattleScreen, 3, "", "move:rest") = False Then fails = True End If End If End If If fails = True Then p.Status = status BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) Else BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " slept and became healthy.")) BattleScreen.Battle.GainHP(p.MaxHP - p.HP, own, own, BattleScreen, "", "move:rest") End If End Sub End Class End Namespace