Namespace BattleSystem.Moves.Flying Public Class Chatter Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Flying) Me.ID = 448 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 65 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Cute Me.Name = "Chatter" Me.Description = "The user attacks using a sound wave based on words it has learned. This confuses the target." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = True Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = True Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Confusion End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) BattleScreen.Battle.InflictConfusion(Not own, own, BattleScreen, "", "move:chatter") End Sub End Class End Namespace