Namespace BattleSystem.Moves.Normal Public Class SpitUp Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 255 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Tough Me.Name = "Spit Up" Me.Description = "The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the damage." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount If Own = False Then stockpiled = BattleScreen.FieldEffects.OppStockpileCount End If If stockpiled = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) Return True Else Return False End If End Function Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount If own = False Then stockpiled = BattleScreen.FieldEffects.OppStockpileCount End If Return stockpiled * 100 End Function Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount If own = False Then stockpiled = BattleScreen.FieldEffects.OppStockpileCount End If Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If If own = True Then BattleScreen.FieldEffects.OwnStockpileCount = 0 Else BattleScreen.FieldEffects.OppStockpileCount = 0 End If BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Defense", stockpiled, p.GetDisplayName() & "'s Defense fell!", "move:spitup") BattleScreen.Battle.LowerStat(own, own, BattleScreen, "Special Defense", stockpiled, p.GetDisplayName() & "'s Special Defense fell!", "move:spitup") BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & "'s stockpiled effect wore off!")) End Sub End Class End Namespace