version=2 :if:=True @Text.show(We discovered that~a Pokémon will not*hatch until it~grows in the Egg.*It also has to be~with other active~Pokémon to hatch.*, you're~the only person~we can rely on.*Please call Prof.~Eml when that Egg~hatches!) :end :endif :if:=False @Text.show(, long~time, no see.*Prof. Elm asked me~to find you.*He has another~favor to ask.*Would you take the~Pokémon Egg?) @Register.register(met_aid_egg) :else @Text.show(, will you~take the Egg?) :endif @Options.show(Yes,No) :when:No @Text.show(B-but... Prof. Elm~asked for you...) :end :endwhen :if:=6 @Text.show(Oh, no. You can't~carry any more~Pokémon with you.*I'll wait here~while you make~room for the Egg.) :end :else @pokemon.add(175,1,hatched,5,Violet City,1,) @sound.play(success_small) @Text.show( received~the Egg!) @Text.show(We discovered that~a Pokémon will not*hatch until it~grows in the Egg.*It also has to be~with other active~Pokémon to hatch.*, you're~the only person~we can rely on.*Please call Prof.~Elm when that Egg~hatches!) :select: :when:7,0,3 @NPC.turn(4,2) @Player.turnto(2) @NPC.move(4,5) @NPC.turn(4,1) @NPC.move(4,1) @NPC.turn(4,2) @NPC.move(4,2) :when:8,0,4 @NPC.turn(4,1) @NPC.move(4,1) @Player.turnto(1) @NPC.turn(4,2) @NPC.move(4,2) @Player.turnto(2) @NPC.move(4,5) :when:9,0,3 @NPC.turn(4,2) @Player.turnto(2) @NPC.move(4,5) @NPC.turn(4,1) @NPC.move(4,1) @NPC.turn(4,2) @NPC.move(4,2) :endwhen @npc.remove(4) @sound.play(enter) @NPC.unregister(violet_center.dat|4|position|8,0,3) @Register.unregister(met_aid_egg) @Register.register(got_togepi_egg) :endif :end