Namespace BattleSystem.Moves.Bug Public Class QuiverDance Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Bug) Me.ID = 483 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Quiver Dance") Me.Description = "The user lightly performs a beautiful, mystic dance. This boosts the user's Sp. Atk, Sp. Def, and Speed stats." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.self Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsDanceMove = True Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False Me.UseAccEvasion = False '#End Me.AIField1 = AIField.RaiseSpAttack Me.AIField2 = AIField.RaiseSpDefense End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim b As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Attack", 1, "", "move:quiverdance") Dim c As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Defense", 1, "", "move:quiverdance") Dim d As Boolean = BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 1, "", "move:quiverdance") If b = False And c = False And d = False Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace