Namespace BattleSystem.Moves.Ground Public Class Earthquake Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Ground) Me.ID = 89 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 100 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Tough Me.Name = Localization.GetString("move_name_" & Me.ID,"Earthquake") Me.Description = "The user sets off an earthquake that strikes those around it." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.AllAdjacentTargets Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True Me.CanHitUnderground = True '#End End Sub Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer Dim dig As Integer = BattleScreen.FieldEffects.OppDigCounter If own = False Then dig = BattleScreen.FieldEffects.OwnDigCounter End If If dig > 0 Then Return Me.Power * 2 Else Return Me.Power End If End Function Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip, False) MoveAnimation.AnimationPlaySound("Battle\Attacks\Ground\Earthquake", 0.0F, 0) MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, 0, 0.075), 0.045, True, 16, 0, 0, 0, New Vector3(0, 0, 1)) MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, 0.06, 0), 0.03, True, 4, 0, 0, 0, New Vector3(0, 0, 1)) MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, -0.06, 0), 0.03, True, 4, 4, 0, 0, New Vector3(0, 0, 1)) MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, 0.06, 0), 0.03, True, 4, 8, 0, 0, New Vector3(0, 0, 1)) MoveAnimation.AnimationCameraOscillateMove(New Vector3(0, -0.06, 0), 0.03, True, 4, 12, 0, 0, New Vector3(0, 0, 1)) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace