Public Class TurningSign Inherits Entity Dim TurningSpeed As Single = 1 / 100 * MathHelper.Pi Public Overrides Sub Initialize() MyBase.Initialize() Dim randomValue As Single = CSng(MathHelper.TwoPi * Core.Random.NextDouble()) Select Case Me.ActionValue Case 1 Me.Rotation.X = randomValue Case 2 Me.Rotation.Z = randomValue Case Else Me.Rotation.Y = randomValue End Select If Me.AdditionalValue <> "" Then If StringHelper.IsNumeric(Me.AdditionalValue) = True Then Me.TurningSpeed = CSng(CInt(Me.AdditionalValue) / 100 * MathHelper.Pi) End If End If Me.CreateWorldEveryFrame = True End Sub Public Overrides Sub UpdateEntity() If Me.AdditionalValue <> "" Then If Me.TurningSpeed <> CSng(CInt(Me.AdditionalValue) / 100 * MathHelper.Pi) Then If StringHelper.IsNumeric(Me.AdditionalValue) = True Then Me.TurningSpeed = CSng(CInt(Me.AdditionalValue) / 100 * MathHelper.Pi) End If End If End If Select Case Me.ActionValue Case 1 Me.Rotation.X += TurningSpeed Case 2 Me.Rotation.Z += TurningSpeed Case Else Me.Rotation.Y += TurningSpeed End Select MyBase.UpdateEntity() End Sub Public Overrides Sub Render() If Me.Model Is Nothing Then Me.Draw(Me.BaseModel, Textures, True) Else UpdateModel() Draw(Me.BaseModel, Me.Textures, True, Me.Model) End If End Sub End Class