Namespace BattleSystem.Moves.Fighting Public Class Ride Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Fighting) Me.ID = 560 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 60 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = "Ride" Me.Description = "The user runs over the target rapidly. The power rises when the user's accuracy stat is low." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If Dim accLevel As Integer = p.Accuracy If accLevel >= 0 Then Return Me.Power Else Select Case accLevel Case -1 Return 75 Case -2 Return 90 Case -3 Return 105 Case -4 Return 120 Case -5 Return 135 Case -6 Return 150 End Select End If Return Me.Power End Function End Class End Namespace