Namespace BattleSystem.Moves.Psychic Public Class Psywave Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Psychic) Me.ID = 149 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Smart Me.Name = "Psywave" Me.Description = "The target is attacked with an odd psychic wave. The attack varies in intensity." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = True Me.RemovesFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetDamage(Critical As Boolean, Own As Boolean, targetPokemon As Boolean, BattleScreen As BattleScreen, Optional ExtraParameter As String = "") As Integer Dim p As Pokemon = BattleScreen.OwnPokemon If Own = False Then p = BattleScreen.OppPokemon End If Dim X As Integer = Core.Random.Next(0, 11) Dim level As Integer = p.Level Dim damage As Integer = CInt(Math.Floor((X + 5) * (level / 10))) If damage <= 0 Then damage = 1 End If Return damage End Function End Class End Namespace