Public Class SignModel Inherits BaseModel Public Sub New() Me.ID = 4 Dim vertexData = New VertexPositionNormalTexture() { New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.1), New Vector3(0, 0, 1), New Vector2(0.0, 1.0)), 'h New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.1), New Vector3(0, 0, 1), New Vector2(0.0, 0.0)), 'e New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.1), New Vector3(0, 0, 1), New Vector2(1.0, 1.0)), 'c New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.1), New Vector3(0, 0, 1), New Vector2(1.0, 1.0)), 'c New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.1), New Vector3(0, 0, 1), New Vector2(0.0, 0.0)), 'e New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.1), New Vector3(0, 0, 1), New Vector2(1.0, 0.0)), 'd New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.1), New Vector3(1, 0, 0), New Vector2(0.0, 1.0)), 'c New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.1), New Vector3(1, 0, 0), New Vector2(0.0, 0.0)), 'd New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.1), New Vector3(1, 0, 0), New Vector2(1.0, 1.0)), 'b New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.1), New Vector3(1, 0, 0), New Vector2(1.0, 1.0)), 'b New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.1), New Vector3(1, 0, 0), New Vector2(0.0, 0.0)), 'd New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.1), New Vector3(1, 0, 0), New Vector2(1.0, 0.0)), 'g New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.1), New Vector3(-1, 0, 0), New Vector2(1.0, 0.0)), 'e New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.1), New Vector3(-1, 0, 0), New Vector2(1.0, 1.0)), 'h New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, -0.1), New Vector3(-1, 0, 0), New Vector2(0.0, 1.0)), 'a New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, -0.1), New Vector3(-1, 0, 0), New Vector2(0.0, 1.0)), 'a New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, -0.1), New Vector3(-1, 0, 0), New Vector2(0.0, 0.0)), 'f New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.1), New Vector3(-1, 0, 0), New Vector2(1.0, 0.0)), 'e New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, -0.1), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)), 'f New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, -0.1), New Vector3(0, 0, -1), New Vector2(1.0, 1.0)), 'a New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.1), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'b New VertexPositionNormalTexture(New Vector3(0.5, -0.5, -0.1), New Vector3(0, 0, -1), New Vector2(0.0, 1.0)), 'b New VertexPositionNormalTexture(New Vector3(0.5, 0.5, -0.1), New Vector3(0, 0, -1), New Vector2(0.0, 0.0)), 'g New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, -0.1), New Vector3(0, 0, -1), New Vector2(1.0, 0.0)) 'f } Setup(vertexData) End Sub End Class