version=2 @daycare.clean(2) :select: :when:1 @options.show( Lv. ,Cancel) :when: Lv. :if:=0 :then @text.show(If you want your~ back,~it will cost $+1)*100)>.~Would you like it back?) :else @text.show(By level, your~ has~grown about .*If you want your~ back,~it will cost $+1)*100)>.~Would you like it back?) :endif @options.show(Yes,No) :when:Yes :if:<6 :then :if:>+1)*100-1)> :then @player.money(-+1)*100)>) @npc.turn(0,3) @level.wait(30) @npc.turn(0,1) @level.wait(30) @npc.turn(0,0) @npc.move(0,1) @sound.play(enter) @level.wait(100) @npc.turn(0,2) @sound.play(enter) @npc.move(0,1) @text.show(Perfect!~Here's your Pokémon.) @pokemon.cry() @text.show( got~ back~from the Day-Care Lady.*Very well.~Please come again.) @daycare.takepokemon(2,0) :else @text.show(You don't have enough~money to get~ back.) :endif :else @text.show(You don't have room~in your party!*Come back when you've~made room.) :endif :when:No @text.show(Fine.~Come Again.) :endwhen :when:Cancel @text.show(Fine.~Come Again.) :endwhen :when:2 @options.show( Lv. , Lv. ,Cancel) :when: Lv. :if:=0 :then @text.show(If you want your~ back,~it will cost $+1)*100)>.~Would you like it back?) :else @text.show(By level, your~ has~grown about .*If you want your~ back,~it will cost $+1)*100)>.~Would you like it back?) :endif @options.show(Yes,No) :when:Yes :if:<6 :then :if:>+1)*100-1)> :then @player.money(-+1)*100)>) @npc.turn(0,3) @level.wait(30) @npc.turn(0,1) @level.wait(30) @npc.turn(0,0) @npc.move(0,1) @sound.play(enter) @level.wait(100) @npc.turn(0,2) @sound.play(enter) @npc.move(0,1) @text.show(Perfect!~Here's your Pokémon.) @pokemon.cry() @text.show( got~ back~from the Day-Care Lady.) @daycare.takepokemon(2,0) @text.show(Would you like to have~the other one back, too?) @options.show(Yes,No) :when:Yes @script.start(floe\daycare\take_back) :when:No @text.show(Very well.~Please come again.) :endwhen :else @text.show(You don't have enough~money to get~ back.) :endif :else @text.show(You don't have room~in your party!*Come back when you've~made room.) :endif :when:No @text.show(Fine.~Come Again.) :endwhen :when: Lv. :if:=0 :then @text.show(If you want your~ back,~it will cost $+1)*100)>.~Would you like it back?) :else @text.show(By level, your~ has~grown about .*If you want your~ back,~it will cost $+1)*100)>.~Would you like it back?) :endif @options.show(Yes,No) :when:Yes :if:<6 :then :if:>+1)*100-1)> :then @player.money(-+1)*100)>) @npc.turn(0,3) @level.wait(30) @npc.turn(0,1) @level.wait(30) @npc.turn(0,0) @npc.move(0,1) @sound.play(enter) @level.wait(100) @npc.turn(0,2) @sound.play(enter) @npc.move(0,1) @text.show(Perfect!~Here's your Pokémon.) @pokemon.cry() @text.show( got~ back~from the Day-Care Lady.) @daycare.takepokemon(2,1) @text.show(Would you like to have~the other one back, too?) @options.show(Yes,No) :when:Yes @script.start(floe\daycare\take_back) :when:No @text.show(Very well.~Please come again.) :endwhen :else @text.show(You don't have enough~money to get~ back.) :endif :else @text.show(You don't have room~in your party!*Come back when you've~made room.) :endif :when:No @text.show(Fine.~Come Again.) :endwhen :when:Cancel @text.show(Fine.~Come Again.) :endwhen :endwhen :end