Version=2 @camera.set(6,3,7,0,0-0.3) @camera.update @level.update @music.play(gameintro) @screen.fadein @storage.set(integer,levelWait,0) :while:<100 @level.wait(1) @camera.update @storage.set(integer,levelWait,+1) :endwhile :while:<9 @npc.warp(1,~+0.03,~,~) @npc.warp(5,~+0.03,~,~) @npc.warp(6,~+0.03,~,~) @camera.sety(~+0.02) @camera.update :endwhile :while:<15 @npc.warp(1,~+0.03,~,~) @npc.warp(5,~+0.03,~,~) @npc.warp(6,~+0.03,~,~) @camera.sety(~+0.02) @camera.setpitch(~-0.0011) @camera.update :endwhile @npc.setspeed(2,0.7) @npc.move(2,12) @storage.set(integer,screenFade,0) :while:<255 @camera.setx(~-0.01) @camera.setz(~-0.01) @camera.sety(~-0.004) @camera.setpitch(~-0.0012) @camera.update @storage.set(integer,screenFade,+1) @screen.setfade() :endwhile @camera.set(40,1.1,11,0,0) @camera.update @level.update @screen.fadein(15) @npc.turn(3,1) @camera.update @level.wait(5) @npc.turn(3,2) @camera.update @level.wait(5) @npc.turn(3,3) @camera.update @level.wait(5) @npc.turn(3,0) @camera.update @level.wait(5) @npc.turn(3,2) @camera.update @level.wait(5) @npc.move(4,3) @storage.set(integer,levelWait,0) :while:<50 @level.wait(1) @camera.update @storage.set(integer,levelWait,+1) :endwhile @npc.setspeed(4,2) @npc.move(4,1) @sound.play(destroy) :while:>35 @npc.warp(3,~-0.05,~,~) @camera.update :endwhile @screen.fadeout(2) @music.stop @level.load(newgame\intro.dat) @camera.set(9,0.5,9,0,0-0.1) @camera.update @screen.fadein @music.play(RouteMusic1) @npc.move(0,4) @npc.turn(0,2) @text.show(Hello, sorry to~keep you waiting!*Welcome to the~world of Pokémon!*My name is Oak.~People call me~Pokémon Professor.*This world is inhabited~by creatures that~we call...) @screen.fadeout(20) @camera.set(20,3,4,3.36,-0.59) @camera.update @level.update @screen.fadein(20) @text.show(...Pokémon.*People and Pokémon~live together by supporting~each other.) @screen.fadeout(20) @camera.set(35,1,14,6.16,0-0.187) @camera.update @level.update @screen.fadein(20) @text.show(Some people play~with Pokémon, some battle~with them.*But we don't know~everything about~Pokémon yet.) @screen.fadeout(20) @camera.set(9,0.5,9,0,0-0.1) @camera.update @level.update @screen.fadein(20) @text.show(There are still~many mysteries to solve.*That's why I study~Pokémon every day.) @text.show(But let's get~back to you.) @screen.skinselection() @player.wearskin() @npc.wearskin(1,) :while:<11.5 @camera.setz(~+0.05) @camera.sety(~+0.02) @camera.setpitch(~-0.006) @camera.update :endwhile @text.show(Now, what did you say~your name was?) @screen.input(,name,,14) @player.setname() @text.show(Alright, nice to meet you,~!) @screen.fadeout(20) @camera.set(26,1.1,36,5.93,0-0.276) @camera.update @level.update @screen.fadein(20) @npc.move(4,3) @level.wait(50) @npc.turn(4,1) @npc.move(4,4) @npc.turn(3,3) @npc.move(3,2) @npc.turn(3,0) @npc.move(3,2) @sound.play(enter) @text.show(This is your home~in New Bark Town,~you live there~with your mother~right next to Professor Elm.) @screen.fadeout(20) @camera.set(9,1.5,11.5,0,0-0.4) @camera.update @level.update @screen.fadein(20) @text.show(,~are you ready?*Your very own Pokémon~story is about to unfold.*You'll face fun times~and tough challenges.*A world of dreams and~adventures with Pokémon~awaits!*Let's go!~I'll be seeing you later!) @storage.set(integer,screenFade,0) :while:<255 @camera.setz(~+0.01) @camera.sety(~+0.004) @camera.setpitch(~-0.0012) @camera.update @storage.set(integer,screenFade,+1) @screen.setfade() :endwhile @player.setot() @player.addmoney(3000) @system.endnewgame(yourroom.dat,1,0.1,3,1) :end