version=2 :if:>0 =True @Text.show(...Will~that medicine cure~Amphy?) @Options.show(Yes,No) :when:Yes @item.remove(67) @Text.show(Jasmine: ...Um,~please don't be~offended...*...Amphy will not~take anything from~anyone but me...) @NPC.Turn(11,3) @NPC.Turn(12,1) @Text.show( ...*Amphy, how are you~feeling?) @pokemon.cry(181) @Text.show(Amphy: Palu!~Palulu!) @NPC.Turn(12,2) @NPC.Turn(11,2) @Text.show(Jasmine: ...Oh, I'm~so relieved...*This is just so~wonderful...*Thank you so very,~very much.*...I will return to~the Gym...) @NPC.Turn(11,0) @NPC.Move(11,2) @NPC.Turn(11,3) @NPC.Move(11,1) @NPC.Turn(11,0) @NPC.Move(11,3) @NPC.Turn(11,3) @NPC.Move(11,3) @NPC.Warp(11,11,25,11) @NPC.Register(lighthouse\lighthouse0.dat|11|remove|0) @NPC.register(gyms\olivine_gym.dat|1|position|4,1,3) @Register.register(olivine_lighthouse_finish) :end :when:No @Text.show(...I see...) @NPC.Turn(11,3) @Text.show(...Amphy, hang on!) :end :endwhen :endif :if:=False @Text.show(...This~Pokémon always*kept the sea lit~at night.*...But it suddenly~got sick... It's~gasping for air...*...I understand~that there is a*wonderful Pharmacy~in Cianwood...*But that's across~the sea...*And I can't leave~Amphy unattended...) @Register.register(jasmine_meet) :endif @Text.show(...May I ask you to~get some medicine~for me? Please?) :end