Namespace BattleSystem.Moves.Flying Public Class Fly Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Flying) Me.ID = 19 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 90 Me.Accuracy = 95 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Smart Me.Name = Localization.GetString("move_name_" & Me.ID,"Fly") Me.Description = "The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town." Me.CriticalChance = 1 Me.IsHMMove = True Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = True Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.MultiTurn End Sub Public Overrides Function GetUseAccEvasion(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter If own = False Then fly = BattleScreen.FieldEffects.OppFlyCounter End If If fly = 0 Then Return False Else Return True End If End Function Public Overrides Sub PreAttack(Own As Boolean, BattleScreen As BattleScreen) Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter If Own = False Then fly = BattleScreen.FieldEffects.OppFlyCounter End If If fly = 0 Then Me.FocusOppPokemon = False Else Me.FocusOppPokemon = True End If End Sub Public Overrides Function MoveFailBeforeAttack(Own As Boolean, BattleScreen As BattleScreen) As Boolean Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If Own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter If Own = False Then fly = BattleScreen.FieldEffects.OppFlyCounter End If If Not p.Item Is Nothing Then If p.Item.OriginalName.ToLower() = "power herb" And BattleScreen.FieldEffects.CanUseItem(Own) = True And BattleScreen.FieldEffects.CanUseOwnItem(Own, BattleScreen) = True Then If BattleScreen.Battle.RemoveHeldItem(Own, Own, BattleScreen, "Power Herb pushed the use of Fly!", "move:fly") = True Then fly = 1 End If End If End If If fly = 0 Then BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " flew up high!")) If Own = True Then BattleScreen.FieldEffects.OwnFlyCounter = 1 Else BattleScreen.FieldEffects.OppFlyCounter = 1 End If Return True Else If Own = True Then BattleScreen.FieldEffects.OwnFlyCounter = 0 Else BattleScreen.FieldEffects.OppFlyCounter = 0 End If Return False End If End Function Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnFlyCounter = 0 Else BattleScreen.FieldEffects.OppFlyCounter = 0 End If End Sub Public Overrides Function DeductPP(own As Boolean, BattleScreen As BattleScreen) As Boolean Dim fly As Integer = BattleScreen.FieldEffects.OwnFlyCounter If own = False Then fly = BattleScreen.FieldEffects.OppFlyCounter End If If fly = 0 Then Return False Else Return True End If End Function Private Sub MoveFails(own As Boolean, BattleScreen As BattleScreen) If own = True Then BattleScreen.FieldEffects.OwnFlyCounter = 0 Else BattleScreen.FieldEffects.OppFlyCounter = 0 End If End Sub Public Overrides Sub MoveMisses(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub AbsorbedBySubstitute(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub MoveProtectedDetected(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub InflictedFlinch(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsSleeping(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub HurtItselfInConfusion(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub Public Overrides Sub IsAttracted(own As Boolean, BattleScreen As BattleScreen) MoveFails(own, BattleScreen) End Sub End Class End Namespace