Namespace BattleSystem.Moves.Steel Public Class DoomDesire Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Steel) Me.ID = 353 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 140 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Doom Desire") Me.Description = "Two turns after this move is used, the user blasts the target with a concentrated bundle of light." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = False Me.RemovesOwnFrozen = False Me.HasSecondaryEffect = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsAffectedBySubstitute = False Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.MultiTurn End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon If own = False Then p = BattleScreen.OppPokemon End If If own = True Then If BattleScreen.FieldEffects.OwnFutureSightTurns = 0 Then BattleScreen.FieldEffects.OwnFutureSightTurns = 2 BattleScreen.FieldEffects.OwnFutureSightID = 1 BattleScreen.FieldEffects.OwnFutureSightDamage = MyBase.GetDamage(False, own, Not own, BattleScreen) BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " foresaw an attack!")) Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If Else If BattleScreen.FieldEffects.OppFutureSightTurns = 0 Then BattleScreen.FieldEffects.OppFutureSightTurns = 2 BattleScreen.FieldEffects.OppFutureSightID = 1 BattleScreen.FieldEffects.OppFutureSightDamage = MyBase.GetDamage(False, own, Not own, BattleScreen) BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " foresaw an attack!")) Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End If End Sub End Class End Namespace