Namespace BattleSystem.Moves.Psychic Public Class HealPulse Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Psychic) Me.ID = 505 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Heal Pulse") Me.Description = "The user emits a healing pulse which restores the target's HP by up to half of its max HP." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = True Me.IsRecoilMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False Me.IsPulseMove = True '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If If own = True Then If BattleScreen.FieldEffects.OppHealBlock > 0 Then Dim heal As Integer = CInt(Math.Ceiling(op.MaxHP / 2)) If p.Ability.Name.ToLower() = "mega launcher" Then heal = CInt(Math.Ceiling(op.MaxHP * (3 / 4))) End If heal = heal.Clamp(0, 999) BattleScreen.Battle.GainHP(heal, Not own, own, BattleScreen, op.GetDisplayName() & " had its HP restored!", "move:healpulse") Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If Else If BattleScreen.FieldEffects.OwnHealBlock > 0 Then Dim heal As Integer = CInt(Math.Ceiling(op.MaxHP / 2)) If p.Ability.Name.ToLower() = "mega launcher" Then heal = CInt(Math.Ceiling(op.MaxHP * (3 / 4))) End If heal = heal.Clamp(0, 999) BattleScreen.Battle.GainHP(heal, Not own, own, BattleScreen, op.GetDisplayName() & " had its HP restored!", "move:healpulse") Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End If End Sub End Class End Namespace