Namespace BattleSystem.Moves.Grass Public Class Absorb Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Grass) Me.ID = 71 Me.OriginalPP = 25 Me.CurrentPP = 25 Me.MaxPP = 25 Me.Power = 20 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Smart Me.Name = Localization.GetString("move_name_" & Me.ID,"Absorb") Me.Description = "Inflicts damage on the target, then restores the user's HP based on the damage inflicted." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = True Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.Absorbing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim damage As Integer = BattleScreen.FieldEffects.OwnLastDamage If own = False Then damage = BattleScreen.FieldEffects.OppLastDamage End If Dim heal As Integer = CInt(Math.Ceiling(damage / 2)) If heal <= 0 Then heal = 1 End If If op.Ability.Name.ToLower() = "liquid ooze" And BattleScreen.FieldEffects.CanUseAbility(Not own, BattleScreen) = True Then BattleScreen.Battle.ReduceHP(heal, own, own, BattleScreen, "Liquid Ooze damaged " & p.GetDisplayName() & "!", "liquidooze") Else If Not p.Item Is Nothing Then If p.Item.Name.ToLower() = "big root" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then heal = CInt(Math.Ceiling(damage * (80 / 100))) End If End If Dim healBlock As Integer = BattleScreen.FieldEffects.OppHealBlock If own = False Then healBlock = BattleScreen.FieldEffects.OwnHealBlock End If If healBlock = 0 Then BattleScreen.Battle.GainHP(heal, own, own, BattleScreen, op.GetDisplayName() & " had its energy drained!", "move:absorb") End If End If End Sub Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip) Dim maxAmount As Integer = 12 Dim currentAmount As Integer = 0 MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\Absorb", 0, 0) While currentAmount <= maxAmount Dim yPos As Single = CSng(Random.Next(-1, 3) * 0.15) Dim zPos As Single = CSng(Random.Next(-3, 3) * 0.15) Dim AbsorbEntity = MoveAnimation.SpawnEntity(New Vector3(0.0, 0.0, 0.0), TextureManager.GetTexture("Textures\Battle\Grass\Absorb"), New Vector3(0.35F), 1, CSng(currentAmount * 0.8)) MoveAnimation.AnimationMove(AbsorbEntity, True, -1.5, yPos, zPos, 0.03, False, True, CSng(currentAmount * 0.8), 0.0, 0.1, 0.5,, 0.005F) Threading.Interlocked.Increment(currentAmount) End While BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace