version=2 :if:=False @pokemon.cry(245) :if:=18,0,30 @player.turnto(3) @player.move(1) :endif @player.turnto(0) @player.move(4) @npc.warp(7,23,0,26) @music.play(eusine_encounter) @npc.moveasync(7,3) @npc.turn(6,3) @npc.move(6,5) @level.waitforevents @npc.turn(7,0) @npc.remove(6) @player.turnto(3) @text.show(Eusine: That was close!*I thought I could corner~it by ambushing it here...*But running on the water....~is beyond me.*Still, I am starting~to see a pattern.*Suicune prefers water!*That means...) @npc.turn(7,1) @text.show(Sorry !~I've got to go!*Hypno!*Teleport!) @NPC.Turn(7,1) @NPC.Turn(7,2) @NPC.Turn(7,3) @NPC.Turn(7,0) @NPC.Turn(7,1) @NPC.Turn(7,2) @NPC.Turn(7,3) @NPC.Turn(7,0) @npc.remove(7) @npc.register(vermilion\main.dat|6|remove|0) @register.register(suicunevermilion) :if:=true @npc.register(routes\route14.dat|0|remove|0) :else @npc.register(routes\route14.dat|10|remove|0) :endif @music.play(vermilion) :endif :end