version=2 :if:=false =false @player.move(0) @player.move(1) @overworldpokemon.show @player.move(1) @npc.turn(0,2) @text.show(...?*Do you know anything about~this cave?*...*Your Pokémon...) @npc.wearskin(1,) @overworldpokemon.hide @npc.turn(1,0) @npc.warp(1,5,0,7) @npc.turn(0,1) @npc.move(0,1) @npc.turn(0,2) @player.turnto(1) @npc.move(0,2) @player.turnto(2) @npc.turn(0,3) @npc.turn(1,1) @text.show(Can't you hear it?~Your Pokémon is talking...) @pokemon.cry() @entity.showmessagebulb(3|5|1|7) @pokemon.cry() @entity.showmessagebulb(5|5|1|7) @npc.turn(1,0) @player.turnto(1) @npc.turn(0,0) @npc.move(0,2) @player.turnto(0) @npc.turn(0,3) @npc.move(0,1) @npc.turn(0,2) @overworldpokemon.show @npc.remove(1) @text.show(Haha.~Looks like your Pokémon isn't~used to being understood by~humans, but also seems very~healthy and pleased.*I'm a trainer too, and I'm here~on a very special quest to find~an ancient relic.) @npc.turn(0,0) @text.show(This cave should be the place~I'm looking for.*I must go now...) @npc.move(0,1) @npc.remove(0) @sound.play(destroy) @npc.unregister(mtember\exterior.dat|4|position|42,1,40) @register.register(dstonefirst) @npc.register(fortune\dot\end.dat|0|position|4,0,5) @npc.register(fortune\dot\ent.dat|0|remove|0) @register.register(taostart) :endif :end