Namespace BattleSystem.Moves.Ice Public Class IcePunch Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Ice) Me.ID = 8 Me.OriginalPP = 15 Me.CurrentPP = 15 Me.MaxPP = 15 Me.Power = 75 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Ice Punch") Me.Description = "The target is punched with an icy fist. It may also leave the target frozen." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = True Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = True Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.CanFreeze EffectChances.Add(10) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If Dim chance As Integer = GetEffectChance(0, own, BattleScreen) If Core.Random.Next(0, 100) < chance Then BattleScreen.Battle.InflictFreeze(Not own, own, BattleScreen, "", "move:icepunch") End If End Sub Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC) Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip) MoveAnimation.AnimationPlaySound("Battle\Attacks\Ice\IcePunch_Crystals", 0, 0) Dim maxAmount As Integer = 10 Dim currentAmount As Integer = 0 While currentAmount <= maxAmount Dim Texture As Texture2D = TextureManager.GetTexture("Textures\Battle\Ice\IcePunch_Crystals", New Rectangle(0, 0, 16, 16), "") Dim xPos = CSng(Random.Next(-4, 4) / 8) Dim zPos = CSng(Random.Next(-4, 4) / 8) Dim Position As New Vector3(xPos, -0.25, zPos) Dim Destination As New Vector3(xPos - xPos * 2, 0, zPos - zPos * 2) Dim Scale As New Vector3(0.25F) Dim startDelay As Double = 5.0 * Random.NextDouble() Dim IceEntity = MoveAnimation.SpawnEntity(Position, Texture, Scale, 1.0F, CSng(startDelay)) MoveAnimation.AnimationMove(IceEntity, False, Destination.X, Destination.Y, Destination.Z, 0.0125F, False, True, CSng(startDelay), 0.0F) MoveAnimation.AnimationChangeTexture(IceEntity, False, TextureManager.GetTexture("Textures\Battle\Ice\IcePunch_Crystals", New Rectangle(16, 0, 16, 16), ""), CSng(startDelay + 0.5), 0) MoveAnimation.AnimationChangeTexture(IceEntity, False, TextureManager.GetTexture("Textures\Battle\Ice\IcePunch_Crystals", New Rectangle(0, 0, 16, 16), ""), CSng(startDelay + 1), 0) MoveAnimation.AnimationChangeTexture(IceEntity, False, TextureManager.GetTexture("Textures\Battle\Ice\IcePunch_Crystals", New Rectangle(16, 0, 16, 16), ""), CSng(startDelay + 1.5), 0) MoveAnimation.AnimationRotate(IceEntity, True, 0, 0, 0.125, 0, 0, 3, CSng(startDelay), 0, False, False, True, False) Threading.Interlocked.Increment(currentAmount) End While Dim FistEntity = MoveAnimation.SpawnEntity(New Vector3(0, -0.2, 0), TextureManager.GetTexture("Textures\Battle\Ice\IcePunch_Fist"), New Vector3(0.5F), 1, 5, 3) MoveAnimation.AnimationPlaySound("Battle\Attacks\Ice\IcePunch_Fist", 5, 0) MoveAnimation.AnimationFade(FistEntity, True, 1.0F, False, 0.0F, 8, 0) BattleScreen.BattleQuery.Add(MoveAnimation) End Sub End Class End Namespace