version=2 :if:=479 :if:= :if:=False @npc.wearskin(0,[POKEMON|N]479) :else @npc.wearskin(0,[POKEMON|S]479) :endif :else :if:=False @npc.wearskin(0,[POKEMON|N]479_) :else @npc.wearskin(0,[POKEMON|S]479_) :endif :endif @level.update @pokemon.hide @npc.warp(0,-1,0,0) @pokemon.cry(479) @player.turnto(1) @player.setmovement(1,0,0) @player.move(1) @npc.move(0,1) @npc.turn(0,0) @pokemon.cry(479) @text.show('s~electricity affected the~elevator, and now~it's working!) @screen.fadeout @sound.play(enter) @sound.play(elevator) @player.turnto(0) @sound.play(enter) :if:=silph @player.warp(saffron\rotomroom.dat,7,0.1,0) @script.start(saffron\rotom\managedevices) :else @player.warp(saffron\silph.dat,8,0.1,0) @level.update @screen.fadein :endif :end :else @text.show(...*The elevator doesn't~seem to be working.*Better move on...) :end :endif :end