version=2 :if:=0 =0 @text.show(A few Fossils are broken~into top halves and bottom~halves for some reason, huh.*Strangely, no matter which~top and bottom you combine,~we can revive them together.*Perhaps, within this~mystery, lies the key~to understanding these~combinable Pokémon, huh.) :end :endif :if:=0 =0 @text.show(A few Fossils are broken~into top halves and bottom~halves for some reason, huh.*Strangely, no matter which~top and bottom you combine,~we can revive them together.*Perhaps, within this~mystery, lies the key~to understanding these~combinable Pokémon, huh.) :end :endif @storage.set(int,fossilcount1,0) @storage.set(str,fossils1,) @storage.set(int,fossilcount2,0) @storage.set(str,fossils2,) :if:>0 :if:>0 @storage.set(str,fossils1,,) :endif @storage.set(str,fossils1,Fossilized Bird) @storage.set(int,fossilcount1,+1) :endif :if:>0 :if:>0 @storage.set(str,fossils1,,) :endif @storage.set(str,fossils1,Fossilized Fish) @storage.set(int,fossilcount1,+1) :endif :if:>0 :if:>0 @storage.set(str,fossils2,,) :endif @storage.set(str,fossils2,Fossilized Drake) @storage.set(int,fossilcount2,+1) :endif :if:>0 :if:>0 @storage.set(str,fossils2,,) :endif @storage.set(str,fossils2,Fossilized Dino) @storage.set(int,fossilcount2,+1) :endif :if:>0 @storage.set(str,fossils1,,) :endif @storage.set(str,fossils1,Cancel) :if:>0 @storage.set(str,fossils2,,) :endif @storage.set(str,fossils2,Cancel) @text.show(Hm?~You've got some Fossils~there, huh.*Will you show them to me,~Cara Liss?*Which of your Fossils~do you think stands up~to the high standards~of Cara Liss?) @options.show() :when:Fossilized Bird @text.show(Which of your fossils do~you think will pique the~curiosity of Cara Liss?) @options.show() :when:Fossilized Drake @storage.set(int,poknum,880) @storage.set(int,fosnum1,612) @storage.set(int,fosnum2,614) @storage.set(str,pokname,Dracozolt) @storage.set(str,fosname1,Fossilized Bird) @storage.set(str,fosname2,Fossilized Drake) :when:Fossilized Dino @storage.set(int,poknum,881) @storage.set(int,fosnum1,612) @storage.set(int,fosnum2,615) @storage.set(str,pokname,Arctozolt) @storage.set(str,fosname1,Fossilized Bird) @storage.set(str,fosname2,Fossilized Dino) :when:Cancel :end :endwhen :when:Fossilized Fish @text.show(Which of your fossils do~you think will pique the~curiosity of Cara Liss?) @options.show() :when:Fossilized Drake @storage.set(int,poknum,882) @storage.set(int,fosnum1,613) @storage.set(int,fosnum2,614) @storage.set(str,pokname,Dracovish) @storage.set(str,fosname1,Fossilized Fish) @storage.set(str,fosname2,Fossilized Drake) :when:Fossilized Dino @storage.set(int,poknum,883) @storage.set(int,fosnum1,613) @storage.set(int,fosnum2,615) @storage.set(str,pokname,Arctovish) @storage.set(str,fosname1,Fossilized Fish) @storage.set(str,fosname2,Fossilized Dino) :when:Cancel :end :endwhen :when:Cancel :end :endwhen @text.show(So I should restore~the ~and the ~together, huh?) @options.show(Yes!,No) :when:Yes! @text.show(OK.~Restoration time.~Let's unravel the mystery~of these Fossils!) :if:=true @npc.turn(3,3) @npc.move(3,1) @npc.turn(3,0) @npc.move(3,1) @sound.play(enter) :if:/8)>)>=1 @pokemon.add(,25,Revived from a fossil,5,at Pewter City,0,,0,1) :else @pokemon.add(,25,Revived from a fossil,5,at Pewter City) :endif @item.remove(,1,0) @item.remove(,1,0) @text.show(All right,~I'll stick 'em together!~Here...we...GO!) @level.wait(100) @npc.turn(3,2) @sound.play(enter) @npc.move(3,1) @npc.turn(3,1) @npc.move(3,1) @npc.warp(3,~,0.25,~) @npc.turn(3,2) @text.show(Objective complete.~It seems the restoration~was a great success.*Yes, I can see it in its eyes.*This is a Pokémon that~walked the face of the~world in ancient times!*Please take and care~for this Pokémon, huh.) @sound.play(success_small) :else @npc.turn(3,3) @npc.move(3,1) @npc.turn(3,0) @npc.move(3,1) @sound.play(enter) :if:=1 @pokemon.addtostorage(,25,Revived from a fossil,5,at Pewter City,0,,0,1) :else @pokemon.addtostorage(,25,Revived from a fossil,5,at Pewter City) :endif @item.remove(,1,0) @item.remove(,1,0) @text.show(All right,~I'll stick 'em together!~Here...we...GO!) @level.wait(100) @npc.turn(3,2) @sound.play(enter) @npc.move(3,1) @npc.turn(3,1) @npc.move(3,1) @npc.warp(3,~,0.25,~) @npc.turn(3,2) @text.show(Objective complete.~It seems the restoration~was a great success.*Yes, I can see it in its eyes.*This is a Pokémon that~walked the face of the~world in ancient times!*I will put it directly~into your PC box for you!*Please care for this~Pokémon, huh.) @sound.play(success_small) :endif :when:No :endwhen :end