version=2 :if:=true @entity.setvisible(7,0) @entity.setvisible(10,0) @entity.setvisible(15,0) @entity.setvisible(11,0) @entity.setvisible(14,0) @entity.setvisible(12,0) @entity.setvisible(17,0) @entity.setcollision(7,0) @entity.setcollision(10,0) @entity.setcollision(15,0) @entity.setcollision(11,0) @entity.setcollision(14,0) @entity.setcollision(12,0) @entity.setcollision(17,0) :end :else :if:=false =false =false >5 #This means the player is locked inside the Door system as all doors are closed. @camera.update @level.update @text.show(It seems you~are trapped...) @screen.fadeout @player.warp(goldenrod\underground1.dat,4,0.1,3,0) @sound.play(teleport) @level.update @screen.fadein :end :endif :endif :if:=true @entity.setvisible(8,) @entity.setvisible(12,) @entity.setvisible(15,) @entity.setvisible(16,) @entity.setvisible(17,) @entity.setcollision(8,) @entity.setcollision(12,) @entity.setcollision(15,) @entity.setcollision(16,) @entity.setcollision(17,) :endif :if:=true @entity.setvisible(11,) @entity.setvisible(12,) @entity.setvisible(15,) @entity.setvisible(17,) @entity.setcollision(11,) @entity.setcollision(12,) @entity.setcollision(15,) @entity.setcollision(17,) :endif :if:=true @entity.setvisible(7,) @entity.setvisible(8,) @entity.setvisible(12,) @entity.setvisible(13,) @entity.setvisible(17,) @entity.setcollision(7,) @entity.setcollision(8,) @entity.setcollision(12,) @entity.setcollision(13,) @entity.setcollision(17,) :endif :end