Namespace BattleSystem.Moves.Normal Public Class Transform Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 144 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Smart Me.Name = "Transform" Me.Description = "The user transforms into a copy of the target right down to having the same move set." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = False Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = False Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False Me.FocusOppPokemon = False '#End Me.AIField1 = AIField.Support Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) 'Changes: Type, stats (except HP), stat modifications, moveset, species, shiny, ability, additionalvalue 'Set istransformed to true 'fail if target is transformed 'apply image to sprite after transform Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If If op.IsTransformed = False Then 'Save old stats: p.OriginalNumber = p.Number p.OriginalType1 = New Element(p.Type1.Type) p.OriginalType2 = New Element(p.Type2.Type) p.OriginalStats = {p.Attack, p.Defense, p.SpAttack, p.SpDefense, p.Speed} p.OriginalShiny = CInt(p.IsShiny.ToNumberString()) p.OriginalMoves = New List(Of BattleSystem.Attack) p.OriginalMoves.AddRange(p.Attacks.ToArray()) 'Apply new stats: p.Number = op.Number p.Type1 = New Element(op.Type1.Type) p.Type2 = New Element(op.Type2.Type) p.Attack = op.Attack p.Defense = op.Defense p.SpAttack = op.SpAttack p.SpDefense = op.SpDefense p.Speed = op.Speed p.StatAttack = op.StatAttack p.StatDefense = op.StatDefense p.StatSpAttack = op.StatSpAttack p.StatSpDefense = op.StatSpDefense p.StatSpeed = op.StatSpeed p.IsShiny = op.IsShiny p.Attacks.Clear() For i = 0 To op.Attacks.Count - 1 p.Attacks.Add(GetAttackByID(op.Attacks(i).ID)) p.Attacks(i).CurrentPP = 5 Next p.Ability = Ability.GetAbilityByID(op.Ability.ID) p.IsTransformed = True 'Apply new image to sprite: BattleScreen.BattleQuery.Add(New ToggleEntityQueryObject(own, ToggleEntityQueryObject.BattleEntities.OwnPokemon, PokemonForms.GetOverworldSpriteName(p), 0, 1, -1, -1)) BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " transformed into " & op.OriginalName & "!")) Else 'Fails BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End Sub End Class End Namespace