Namespace BattleSystem.Moves.Normal Public Class Yawn Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 281 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 0 Me.Category = Categories.Status Me.ContestCategory = ContestCategories.Cute Me.Name = "Yawn" Me.Description = "The user lets loose a huge yawn that lulls the target into falling asleep on the next turn." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = True Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = False Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = False Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = False '#End Me.AIField1 = AIField.Sleep Me.AIField2 = AIField.Nothing End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Dim p As Pokemon = BattleScreen.OwnPokemon Dim op As Pokemon = BattleScreen.OppPokemon If own = False Then p = BattleScreen.OppPokemon op = BattleScreen.OwnPokemon End If If ((op.Ability.Name.ToLower() = "insomnia" Or op.Ability.Name.ToLower() = "vital spirit" Or op.Ability.Name.ToLower() = "sweet veil") = True And BattleScreen.FieldEffects.CanUseAbility(Not own, BattleScreen) = True) = True Or op.Status = Pokemon.StatusProblems.Sleep Then BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) Else If own = True Then If BattleScreen.FieldEffects.OppYawn = 0 Then BattleScreen.FieldEffects.OppYawn = 2 BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " grew drowsy.")) Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If Else If BattleScreen.FieldEffects.OwnYawn = 0 Then BattleScreen.FieldEffects.OwnYawn = 2 BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " grew drowsy.")) Else BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!")) End If End If End If End Sub End Class End Namespace