Namespace BattleSystem.Moves.Poison Public Class AcidSpray Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Poison) Me.ID = 491 Me.OriginalPP = 20 Me.CurrentPP = 20 Me.MaxPP = 20 Me.Power = 40 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Smart Me.Name = "Acid Spray" Me.Description = "The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentFoe Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = True Me.RemovesFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsPunchingMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsSoundMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.CanLowerSpDefense Me.EffectChances.Add(10) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) BattleScreen.Battle.LowerStat(Not own, own, BattleScreen, "Special Defense", 2, "", "move:acidspray") End Sub End Class End Namespace