#This is an example item for a GameMode. #The default GameMode cannot load additional items, however all other GameModes can. #Here's a list of all properties that can be set: "ID", "Name", "PluralName", "Description", "Type", "TextureIndex", "CanBeUsed", "CanBeUsedInBattle", "CanBeHeld", "UseOnPokemonInBattle", "CanBeTossed", "CanBeTraded", "Price", "BattlePointsPrice", "CatchMultiplier", "MaxStack", "FlingDamage", "IsHealingItem", "HealHPAmount", "CureStatus", "EvolutionPokemon", "Script", "IsHM", "TeachMove", "CanAlwaysTeach", "CanTeachWhenFullyEvolved", "CanTeachWhenGendered", "IsMail" #Available values for "Type": "Standard", "Medicine", "Plants", "Balls" or "PokeBalls", "Machines", "KeyItems", "Mail", "BattleItems" #Available values for "CureStatus", multiple values can be added separated by a comma: "BRN", "FRZ", "PRZ", "PSN", "BPSN", "SLP", "FNT", "Confusion", "AllWithoutFaint", "All" #EvolutionPokemon can contain multiple Pokemon numbers, separated by a comma (,) #To build your own item for your GameMode, create a new file with the .dat file extension in the Content\Data\Items folder and add/replace lines like these without the #. #ID|0 #Name|Item #PluralName|Items #Description|A template for an item. #Type|Standard #CanBeUsed|1 #CanBeUsedInBattle|1 #UseOnPokemonInBattle|1 #CanBeTossed|1 #CanBeTraded|1 #CanBeHeld|1 #Price|1000 #BattlePointsPrice|10 #CatchMultiplier|1.0 #MaxStack|999 #FlingDamage|30 #IsHealingItem|1 #HealHPAmount|40 #CureStatus|0,BRN,PRZ,Confusion #EvolutionPokemon|64,93 #Script|Items\ItemName #IsMail|1 #IsHM|0 #TeachMove|190