Namespace BattleSystem.Moves.Ghost Public Class OminousWind Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Ghost) Me.ID = 466 Me.OriginalPP = 5 Me.CurrentPP = 5 Me.MaxPP = 5 Me.Power = 60 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Ominous Wind") Me.Description = "The user blasts the target with a gust of repulsive wind. It may also raise all the user's stats at once." Me.CriticalChance = 0 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = True Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsWindMove = True 'P3D only Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.AIField1 = AIField.Damage Me.AIField2 = AIField.CanRaiseAttack Me.AIField3 = AIField.CanRaiseSpAttack Me.EffectChances.Add(10) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) If Core.Random.Next(0, 100) < GetEffectChance(0, own, BattleScreen) Then BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Attack", 1, "", "move:ominouswind") BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Defense", 1, "", "move:ominouswind") BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Attack", 1, "", "move:ominouswind") BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Defense", 1, "", "move:ominouswind") BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Speed", 1, "", "move:ominouswind") End If End Sub End Class End Namespace