Namespace BattleSystem.Moves.Normal Public Class TriAttack Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Normal) Me.ID = 161 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 80 Me.Accuracy = 100 Me.Category = Categories.Special Me.ContestCategory = ContestCategories.Beauty Me.Name = Localization.GetString("move_name_" & Me.ID,"Tri Attack") Me.Description = "The user strikes with a simultaneous three-beam attack. May also burn, freeze, or leave the target with paralysis." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = False Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = False Me.CounterAffected = False Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.RemovesOwnFrozen = False Me.HasSecondaryEffect = True Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End Me.EffectChances.Add(20) End Sub Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) If Core.Random.Next(0, 100) < GetEffectChance(0, own, BattleScreen) Then Dim r As Integer = Core.Random.Next(0, 3) Select Case r Case 0 BattleScreen.Battle.InflictParalysis(Not own, own, BattleScreen, "", "move:triattack") Case 1 BattleScreen.Battle.InflictBurn(Not own, own, BattleScreen, "", "move:triattack") Case 2 BattleScreen.Battle.InflictFreeze(Not own, own, BattleScreen, "", "move:triattack") End Select End If End Sub End Class End Namespace