Namespace BattleSystem.Moves.Steel Public Class HeavySlam Inherits Attack Public Sub New() '#Definitions Me.Type = New Element(Element.Types.Steel) Me.ID = 484 Me.OriginalPP = 10 Me.CurrentPP = 10 Me.MaxPP = 10 Me.Power = 0 Me.Accuracy = 100 Me.Category = Categories.Physical Me.ContestCategory = ContestCategories.Cool Me.Name = Localization.GetString("move_name_" & Me.ID,"Heavy Slam") Me.Description = "The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage." Me.CriticalChance = 1 Me.IsHMMove = False Me.Target = Targets.OneAdjacentTarget Me.Priority = 0 Me.TimesToAttack = 1 '#End '#SpecialDefinitions Me.MakesContact = True Me.ProtectAffected = True Me.MagicCoatAffected = False Me.SnatchAffected = False Me.MirrorMoveAffected = True Me.KingsrockAffected = True Me.CounterAffected = True Me.DisabledWhileGravity = False Me.UseEffectiveness = True Me.ImmunityAffected = True Me.HasSecondaryEffect = False Me.RemovesOwnFrozen = False Me.IsHealingMove = False Me.IsRecoilMove = False Me.IsDamagingMove = True Me.IsProtectMove = False Me.IsAffectedBySubstitute = True Me.IsOneHitKOMove = False Me.IsWonderGuardAffected = True '#End End Sub Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer Dim userWeight As Single = BattleScreen.FieldEffects.GetPokemonWeight(own, BattleScreen) Dim targetWeight As Single = BattleScreen.FieldEffects.GetPokemonWeight(Not own, BattleScreen) If targetWeight <= (1 / 5) * userWeight Then Return 120 End If If targetWeight > (1 / 5) * userWeight And targetWeight <= (1 / 4) * userWeight Then Return 100 End If If targetWeight > (1 / 4) * userWeight And targetWeight <= (1 / 3) * userWeight Then Return 80 End If If targetWeight > (1 / 3) * userWeight And targetWeight <= (1 / 2) * userWeight Then Return 60 End If If targetWeight > (1 / 2) * userWeight Then Return 40 End If Return 40 End Function End Class End Namespace